Best BG3 Consumables Guide: Every Potion, Scroll & Grenade Worth Using (2026)
Complete BG3 consumables guide. Every potion, elixir, scroll, grenade, and poison worth using — ranked and organized by act. Stop hoarding and start using the best items.

Why You Should Stop Hoarding
By the end of Act 3, the average hoarder has: 15 Potions of Speed, 23 Scrolls of Revivify, 40+ grenades, and 30 elixirs — unused. The final boss is dead and these items are wasted.
The rule: If a fight feels hard, use consumables. If you’re “saving it for later” — later is now. The game drops enough to replace everything you use.
S-Tier: Use Every Fight
| Item | Effect | When to Use |
|---|---|---|
| Potion of Speed | Extra Action for 3 turns | Start of every boss fight. Doubles your damage. |
| Elixir of Bloodlust | Extra Action after a kill (once/turn) | Any fight with multiple enemies. Chain kills = chain actions. |
| Elixir of Hill Giant Strength | STR = 21 until long rest | Morning buff for any STR build. Replaces stat investment. |
| Scroll of Revivify | Revive dead companion | Mid-combat revive. Don’t wait for Withers. |
A-Tier: Boss Fight Essentials
| Item | Effect | When to Use |
|---|---|---|
| Elixir of Vigilance | +5 initiative, can’t be surprised | Pre-boss buff. Going first wins fights. |
| Elixir of Universal Resistance | Resistance to ALL damage | Raphael, Ansur, Netherbrain. The hardest fights. |
| Potion of Invisibility | Invisible for 10 turns | Scouting. Escape bad fights. Pre-combat positioning. |
| Scroll of Globe of Invulnerability | All inside immune to damage for 3 turns | Ansur, Raphael. Trivializes the hardest bosses. |
| Scroll of Disintegrate | 10d6+40 force damage | Final boss. Force damage is rarely resisted. |
B-Tier: Great Value, Use Freely
| Item | Effect |
|---|---|
| Alchemist’s Fire | 1d4 fire per turn in an AoE. Ignites grease/oil. |
| Grease Bottle | Creates a grease surface. Enemies fall prone. Combo with fire. |
| Water Jug | Creates a water surface. Combo with lightning for electrified water. |
| Arrow of Many Targets | Hits 3 additional targets. Best arrow in the game. |
| Elixir of Cloud Giant Strength | STR = 27 until long rest. Act 3 only. Best STR elixir. |
C-Tier: Situational but Useful
| Item | Situation |
|---|---|
| Potion of Animal Speaking | Talk to every animal. Quest hints, secret locations. |
| Scroll of Misty Step | Give to non-casters for emergency repositioning. |
| Acid Vial | -2 AC to enemies standing in the puddle. |
| Potion of Flying | Reach inaccessible areas. Skip platforming sections. |
| Arrow of Arcane Interference | Silence enemy casters from range. |
Throwables That Win Fights
Throwable items use your Bonus Action (or Action) and scale with Strength:
| Throwable | Damage/Effect | Best Use |
|---|---|---|
| Alchemist’s Fire | 1d4 fire/turn AoE | Grouped enemies + grease combo |
| Smokepowder Bomb | 3d4+9 force, 6m radius | Destroy obstacles. Damage grouped enemies. |
| Holy Water | 2d6 radiant to undead | Cazador fight. Any undead encounter. |
| Void Bulb | Pulls enemies toward impact point | Group enemies together → Fireball them |
| Spiked Bulb | 1d4 piercing, bleeding | Litter the ground before a fight starts |
Elixir Strategy: Morning Routine
Elixirs last until long rest. Every morning at camp:
- STR martials: Elixir of Hill/Cloud Giant Strength
- Casters: Elixir of Battlemage’s Power (+3 spell DC)
- Tanks: Elixir of Universal Resistance (hard fights) or Vigilance
- Everyone else: Elixir of Bloodlust or Peerless Focus
One elixir per character per day. The effects are massive and the ingredients are abundant.
Common Consumable Mistakes
- Hoarding Speed Potions — “Saving for the final boss.” Use them on EVERY boss. You’ll find 20+ in a playthrough.
- Not using scrolls on non-casters — Anyone can use a Scroll of Misty Step, Revivify, or Fireball. Give scrolls to Fighters and Rogues.
- Ignoring coatings — Oil of Accuracy (+2 attack) and Drow Poison (sleep) are free damage. Apply before combat.
- Selling grenades — Smokepowder Bombs sell for 30g but deal 20+ AoE damage. Keep them.
Frequently Asked Questions
Should I hoard consumables in BG3?
No. The single most common beginner mistake is saving consumables 'for later' and finishing the game with 50 unused potions. Use Speed Potions in boss fights. Throw Alchemist's Fire at grouped enemies. Drink Elixirs every morning — they last until long rest. The game gives you more than you'll ever need.
What's the single best consumable in BG3?
Potion of Speed. It gives you an extra Action for 3 turns with no concentration required. This doubles your damage output. The lethargic after-effect only lasts 1 turn. Use it at the start of every boss fight.
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