B3
build 2 min read · Updated June 28, 2026

BG3 Best Early Game Weapons: Where to Find the Strongest Act 1 Weapons

Discover the best BG3 early game weapons and where to find them. Complete Act 1 weapon guide covering greatswords, bows, staves, and unique legendary items for every build.

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Melee Weapons

S-Tier Melee

WeaponTypeDamageLocation
Everburn BladeGreatsword2d6+1d4 fireCommander Zhalk (Nautiloid). Use Command: Drop.
Sword of JusticeGreatsword2d6+1Anders (Toll House). Bonus: Shield of Faith spell.
Sussur GreatswordGreatsword2d6+1Forge from Sussur Bark + greatsword. Silences on hit.

A-Tier Melee

WeaponTypeDamageLocation
Svartlebee’s WoundseekerGreatsword2d6+1Loot from Yeva at Waukeen’s Rest (if she dies)
Phalar AluveLongsword1d10+1Stuck in stone in Underdark (STR or Religion check)
Intransigent WarhammerWarhammer1d8+1Dror Ragzlin (Goblin Camp boss)

Ranged Weapons

WeaponTypeDamageLocation
Titanstring BowLongbow1d8+1 + STR modBrem (Zhentarim Hideout merchant)
HaroldHeavy Crossbow1d10+1Zhentarim Hideout (after delivering chest)
Hunting ShortbowShortbow1d6+1d4Dammon (Emerald Grove). Bonus vs monstrosities.

Spellcaster Weapons

WeaponTypeEffectLocation
Melf’s First StaffQuarterstaff+1 spell attack, +1 spell DCBlurg (Myconid Colony merchant)
Staff of Arcane BlessingQuarterstaffBless gives +2d4 instead of +1d4Arcane Tower (basement, invisible chest)

Legendary Act 1 Weapon

Blood of Lathander

The only legendary weapon obtainable in Act 1:

  • Type: Mace (1d6+3 bludgeoning)
  • Special: Once per long rest, when reduced to 0 HP, heal 2-12 HP and nearby allies heal 1-6. Continuous 6m light aura.
  • Location: Rosymorn Monastery (Mountain Pass). Solve the Dawnmaster puzzle by placing ceremonial weapons on their pedestals.
💡 How to Get the Blood of Lathander: Collect the Ceremonial Battleaxe, Ceremonial Longsword, Ceremonial Warhammer, and Rusty Mace from around the monastery. Place them on the Dawnmaster pedestals. Take the Dawnmaster’s Crest to the secret chamber under the monastery. Insert the crest — DO NOT take the mace without it (this triggers the monastery’s destruction).
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Frequently Asked Questions

What's the best weapon in Act 1?

The Everburn Blade (from Commander Zhalk on the Nautiloid) is the best Act 1 weapon for melee characters. It's a magical greatsword that deals 2d6+1d4 fire damage and can be obtained before reaching the beach.

Can I miss missable weapons?

Yes. Several top-tier weapons are permanently missable: the Everburn Blade (Nautiloid only), the Sword of Justice (kill Anders before Karlach quest), and the Blood of Lathander (requires solving the monastery puzzle).

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